5/26/2023 0 Comments Escape simulator console![]() ![]() And the characters do their best to keep the momentum going, but they barely interact with each other and are mostly there to toss some skepticism that you might be the Chosen One.īut don’t for one moment think that these flaws sink Escape Academy. The academy, for one, feels completely and utterly empty: you meet one pupil, but elsewhere there’s a resounding void. We’re glad that there’s some narrative glue between the escape rooms, but it’s barely adhesive. You can chat to faculty members, and a plot develops which puts the academy in jeopardy. We’re looking forward to future DLC where, we hope, the cooperative element is grown further.īetween the escaping, a story plays out. This taps into the feelings of a proper escape room, as you’re swapping notes and calling out for items or a second half of a clue. But the best feature is the ability to play the rooms cooperatively, whether online or local. We didn’t quite understand the need for the latter: it didn’t tell us anything we didn’t already know. You get ranked for your abilities in the escape room, followed by a summary of all the puzzles you solved, including the time it took to complete them. It’s a trifle, but one that gnawed away at us four or five times. ![]() We accidentally pressed it multiple times when trying to open inventories or pin items, reducing our score in the process. Worse still, the hint is triggered by a single press of an X button without any confirmation prompt. But another ten percent of the time, it shows you something you don’t recognise (we were thoroughly stumped by a big blue box that we couldn’t see anywhere), or something that you do recognise, but you don’t quite know what it wants from you. Ninety percent of the time it’s spot-on, giving you exactly the right measure of hint, as opposed to spoiling the solution. The time limit gives the awkwardness an extra layer of pressure.Ī hint system can be accessed with a press of the X button. Mostly thanks to the controller, highlighting individual components of a puzzle can be a touch fiddly, as you float your cursor over things that might be interactible. Interacting with the various gubbins in the room is on the clumsy side. A wide array of puzzles and clues mean that you’re going to be learning Russian, memorising atomic numbers and practicing some morse code. But much of Escape Academy is about finding locks and then deciphering codes to input into them. There’s plenty in the room to inspect, with a number of red herrings and journals, alongside the odd item to chuck into a small inventory. It’s all in a day’s work for an escapologist.Įverything is viewed in a first-person view, which is perfect for simulating an escape room. You will be completing rooms before they burn down, flood, get destroyed by bombs and fill up with poisonous gas. The rooms themselves tick all of the boxes that we’re used to from other escape rooms: a sprinkle of urgency here, a world-ending threat there. ![]()
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